Casino Night Zone Sprites
- Casino Night Zone Sprites Sprite
- Casino Night Zone Sprites Pokemon
- Casino Night Zone Sprites Games
- Casino Night Zone Sprites Download
Casino Night Zone. Check Out This Mod. Studipolis Zone wasn’t particularly impressive, as many Sonic Mania fans have stated in the past. This changes the boring Studipolis Zone for the classic Casino Night Zone. The mod is pretty new and only the first act has been done (as of the time of writing of this article), but be sure to check it out now. Casino Night Zone Beta A Work In Progress for Sonic Mania Sonic Mania / WiPs / Zones. Can you credit me for sprites? URL to post: 1 Reply. Sprite duh Joined 3y ago. Affiliation: Marx Team. 312 points Ranked 53,297th.
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_000_flipper_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_001_plgr_pull_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_002_plgr_shot2_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_002_plgr_shot_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_003_bumper_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_004_slingshot_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_005_spottarget_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_006_drptgt_hit_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_007_drptgt_up_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_008_drptgt_bonus_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_009_kickbk_wall_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_010_kickbk_lamp_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_011_gtuplp_up_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_012_lpgate_lamp_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_013_lpgate_bonus_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_014_bumper_up_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_015_bumper_elv_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_016_rlovr_bonus_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_017_rlovr_lamp_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_018_lgtway_start_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_019_chip_hit2_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_019_chip_hit_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_020_jmppnt_hit_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_021_dice_hit_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_022_brdg_move_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_023_jpot_ring2_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_023_jpot_ring_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_024_jpot_mdlget_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_025_slot_rot_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_026_slot_suc_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_027_slot_mis_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_028_slot_mdl_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_033_ball01_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_034_ball02b_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_034_ball02c_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_034_ball02_aif.wav
- cnz100/Synth_4500000_ambience_4600000_AMB_CNZ_4600_000_amb01b_aif.wav
- cnz100/Synth_4500000_ambience_4600000_AMB_CNZ_4600_000_amb01_aif.wav
Sonic the Hedgehog 2 (Sep 14, 1992 prototype) | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Casino Night Zone Sprites Sprite
Download Sonic the Hedgehog 2 (Sep 14, 1992 prototype) (info, raw dump) |
Casino Night Zone Sprites Pokemon
A prototype of Sonic the Hedgehog 2 for the Sega Mega Drive.
Notes
- The title screen is different in comparison to the final. This is currently the first available build that contains a selectable 1P/2P mode on the title screen.
- Cheat Codes:
- Level Select - A + Start.
- 'Night Mode' - C + Start.
- Two-Player Mode - on the level select, press B + Start.
- Debug Mode - on the title screen, press C, C, Up, Down, Down, Down, Down, Up. Then hold A while selecting a level from the level select.
- None of the unused zone IDs contain any data aside from an associated music ID.
- Hidden Palace Zone is still listed on the level select, but has been cut and cannot be accessed.
- An earlier title card is present. The title card in its current form can often display erroneous tiles if the name of the level is too big (for example, Neo Green Hill Zone displays some tiles for the bubble graphics).
- The Spiny badnik is blue instead of red in this build.
- The bottom/underwater segments of Aquatic Ruin Zone have been implemented and are a little different in comparison to the final build.
- The ring/object layout of Casino Night Zone is noticeably different in comparison to the final.
- While not present on the stage itself, the Crawl badnik is present in the object list and uses the early design. However, the badnik itself is impossible to destroy even as Super Sonic.
- All levels can be played, but Sky Chase, Wing Fortress, and Death Egg cannot be beaten.
- The level transition from Sky Chase to Wing Fortress hasn’t been implemented yet.
- The Wing Fortress boss has not been implemented yet, instead two turrets are in its place.
- Wing Fortress lacks the Clucker badniks even though the stage is set up for them and that they are present in the stage’s object list.
- The Tornado is only shot at once in this build.
- Wing Fortress contains significant object layout differences in comparison to the final build, such as the end segment.
- The level transition from Wing Fortress to Death Egg hasn’t been completely implemented yet.
- Metal Sonic repeats his moves twice in comparison to the later builds.
- The final boss is incomplete. You cannot land a hit on the final boss regardless of invincibility or rings. The boss moves much faster. After a while, the boss will get stuck in a pose and will remain that way until the timer runs out.
- The special stage has been implemented but is very incomplete. The ring counter uses three digits rather than two, there is a traffic light that illuminates before the special stage begins. The timer resets when it reaches zero. Sonic's jump sprite as well as the rings are using different sprites. The special stage lacks sound effects. The special stage loops infinitely until the game is reset.
- The end credits medley has been implemented but sounds slightly different in some parts.
Screenshots
Title screen.
Level select.
Green Hill Zone Title Card.
Green Hill Zone Act 1.
Green Hill Zone Act 2.
Metropolis Zone Act 1.
Metropolis Zone Act 2.
Metropolis Zone Act 3.
Hill Top Zone Act 1.
Hill Top Zone Act 2.
Oil Ocean Zone Act 1.
Oil Ocean Zone Act 2.
Dust Hill Zone Act 1.
Dust Hill Zone Act 2.
Casino Night Zone Act 1.
Casino Night Zone Act 2.
Chemical Plant Zone Act 1.
Chemical Plant Zone Act 2.
Neo Green Hill Zone Act 1.
Neo Green Hill Zone Act 2.
Neo Green Hill Zone Boss.
Sky Chase Zone.
Wing Fortress Zone (1).
Wing Fortress Zone (2).
Wing Fortress Zone (3).
Death Egg Zone (1).
Death Egg Zone (2).
Special Stage (1).
Special Stage (2).
Special Stage (3).
Special Stage (4).
Videos
Files
File Archive Contents
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
Sonic the Hedgehog 2 (Sep 14, 1992 prototype).md | File | 2019-09-07 03:56:15 | 1 MB | 24d6451a1ac72837cc2d88b93138677b5d043ae6 |
Header
00000100 53 45 47 41 20 4d 45 4741 20 44 52 49 56 45 20SEGA MEGA DRIVE 00000110 28 43 29 53 45 47 41 2031 39 39 31 2e 41 50 52(C)SEGA 1991.APR00000120 53 4f 4e 49 43 20 54 4845 20 20 20 20 20 20 20SONIC THE 00000130 20 20 20 20 20 20 48 4544 47 45 48 4f 47 20 32 HEDGEHOG 200000140 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 2000000150 53 4f 4e 49 43 20 54 4845 20 20 20 20 20 20 20SONIC THE 00000160 20 20 20 20 20 20 48 4544 47 45 48 4f 47 20 32 HEDGEHOG 200000170 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 2000000180 47 4d 20 30 30 30 30 3130 35 31 2d 30 3026 4aGM 00001051-00&J00000190 4a 20 20 20 20 20 20 2020 20 20 20 20 20 20 20J 000001a0 00 00 00 0000 0f ff ff00 ff 00 0000 ff ff ff................000001b0 20 20 20 20 20 20 20 2020 20 20 2020 20 20 20000001c0 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 20000001d0 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 20000001e0 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 20000001f0 4a 55 45 20 20 20 20 2020 20 20 20 20 20 20 20JUE
Origin
Casino Night Zone Sprites Games
EPROMs.
See also
Game Gear |
Sega Mega Drive |